A game by Navega Studio

SHEFEL

A minimalist physics game. Draw lines that last a second, catch falling cubes, and build a shape that has to stand on its own.

COMING SOON TO GOOGLE PLAY
Android100 levelsNo ads. Ever.
A level of SHEFEL: black screen, a dashed ceiling, green cubes locked into a shape at the bottom, a white cube resting on a drawn line, and a gull carrying two frightened cubes away.
How it plays

Your finger is the scaffolding.

Cubes fall

They drop in small bunches into a closed box. Where they land is up to you.

Draw a line

Every line you draw is solid, and it lives for about one second. Catch, tilt, hold.

Lock them in

A cube that comes to rest inside the dotted shape turns green and stays there for good.

Beat the ceiling

A dashed ceiling slowly comes down. Fill every cell before the pile reaches it.

The trick nobody tells you: erasing is moving. Draw across an old line and it disappears — and every cube resting on it drops somewhere new.

Black, white and three colours

Colour means something.

Almost everything in SHEFEL is black and white. Colour only appears when it has something to tell you.

Red

Danger, right now.

Green

Yours, for good.

Yellow

Available, only for a moment.

The world pushes back

Every few levels, something new.

Nothing is explained. Everything has a face, and the face tells you whose side it is on.

LEVEL 4

The bomb

Angry, red, and aimed at your work. A well-placed line sends it off the screen.

LEVEL 10

The wind

A sleepy cloud peeks in from the side. When it blows, falling cubes drift.

LEVEL 14

The star

Catch it and the ceiling freezes. Only while it is yellow.

LEVEL 18

The updraft

A column of rising air. Anything falling through it floats — for a while.

LEVEL 30

???

Something up there is watching the cubes.

LEVEL 40

???

A gift that doesn’t stay.

LEVEL 50

???

Only what is truly built survives.

LEVEL 80

???

Some lines don’t last.

The deal

Fair, and nothing hidden.

100levels, from gentle to fiendish
1–20free to play, no time limit
1×one-time unlock for levels 21–100. No subscriptions
0ads. Ever. Your progress stays on your phone
Credits

DESIGN, ART & DEVELOPMENT

Sharon Fadida
Navega Studio

EMBLEM

Hand-drawn by [SON’S NAME]

ENGINE

Made with the Godot Engine — the free and open-source game engine, built by its community.

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