SHEFEL
A minimalist physics game. Draw lines that last a second, catch falling cubes, and build a shape that has to stand on its own.
COMING SOON TO GOOGLE PLAYYour finger is the scaffolding.
Cubes fall
They drop in small bunches into a closed box. Where they land is up to you.
Draw a line
Every line you draw is solid, and it lives for about one second. Catch, tilt, hold.
Lock them in
A cube that comes to rest inside the dotted shape turns green and stays there for good.
Beat the ceiling
A dashed ceiling slowly comes down. Fill every cell before the pile reaches it.
The trick nobody tells you: erasing is moving. Draw across an old line and it disappears — and every cube resting on it drops somewhere new.
Colour means something.
Almost everything in SHEFEL is black and white. Colour only appears when it has something to tell you.
Red
Danger, right now.
Green
Yours, for good.
Yellow
Available, only for a moment.
Every few levels, something new.
Nothing is explained. Everything has a face, and the face tells you whose side it is on.
The bomb
Angry, red, and aimed at your work. A well-placed line sends it off the screen.
The wind
A sleepy cloud peeks in from the side. When it blows, falling cubes drift.
The star
Catch it and the ceiling freezes. Only while it is yellow.
The updraft
A column of rising air. Anything falling through it floats — for a while.
???
Something up there is watching the cubes.
???
A gift that doesn’t stay.
???
Only what is truly built survives.
???
Some lines don’t last.
Fair, and nothing hidden.
DESIGN, ART & DEVELOPMENT
Sharon Fadida
Navega Studio
EMBLEM
Hand-drawn Logo by Nave Fadida
ENGINE
Made with the Godot Engine — the free and open-source game engine, built by its community.