A minimalist physics game. Draw lines that last a second, catch falling cubes, and build a shape that has to stand on its own.
COMING SOON TO GOOGLE PLAYThey drop in small bunches into a closed box. Where they land is up to you.
Every line you draw is solid, and it lives for about one second. Catch, tilt, hold.
A cube that comes to rest inside the dotted shape turns green and stays there for good.
A dashed ceiling slowly comes down. Fill every cell before the pile reaches it.
The trick nobody tells you: erasing is moving. Draw across an old line and it disappears — and every cube resting on it drops somewhere new.
Almost everything in SHEFEL is black and white. Colour only appears when it has something to tell you.
Danger, right now.
Yours, for good.
Available, only for a moment.
Nothing is explained. Everything has a face, and the face tells you whose side it is on.
Angry, red, and aimed at your work. A well-placed line sends it off the screen.
A sleepy cloud peeks in from the side. When it blows, falling cubes drift.
Catch it and the ceiling freezes. Only while it is yellow.
A column of rising air. Anything falling through it floats — for a while.
Something up there is watching the cubes.
A gift that doesn’t stay.
Only what is truly built survives.
Some lines don’t last.
Sharon Fadida
Navega Studio
Hand-drawn by [SON’S NAME]
Made with the Godot Engine — the free and open-source game engine, built by its community.